Role: Environment level art & level design
Another city environment I got to work on No Straight Roads along with Syed Hafiz on this environment. My work is design the path where player could explore in this small city, blocking out the environment to test the spacing, build collision & lighting. Syed Hafiz work on putting collectible & interactable props in scene, and final polishing for lighting & entrance.
I refer the environment base on calm, natural housing area kind of feel, full with warm lighting, more trees foliage around in this city, the spot where player start on, where is a higher ground level, so player would able to spot the concert hall where is boss arena.